Ootp baseball common ai bugs5/19/2023 ![]() It represents the sport well, but it's really important, ultimately, that it's just as fun as it can possibly be. Super Mega Baseball always has been and still will be about balance between fun and realism. So we were having problems with things like, we need a certain number of line drives to land in the outfield, but with these infielders being so much bigger than real people and jumping so high, they're pulling all of these line drives out of the sky. To have them jump for a ball and look athletic – because they were so big – they had to jump frankly too high. And then there were some similar effects to the oddly proportioned characters in the first game. That could feel – to a hardcore baseball fan – a little strange at times. They were bigger than real people, so they had to start sliding in unrealistic ways just so they had room to slide. ![]() So with the shape of the characters in the first game, for example, they had to slide into second base. It's more like making them play more like real baseball. And that's going to allow us to fix up some things.not even fix is even the right word. ![]() With the change in the art style came a change in the body size and proportion of the players. With the result of the change in the art style, will that in turn change things like collision, how animations run, and other effects? So that's something that we decided we would address with the sequel. And others found that it was a little too goofy looking for them. Some people liked it – it was quite off the wall. There was a lot of feedback on the character art. The second most noted thing that we saw was the polarizing response to the character art. So we're really pumped to be working on that right now. We knew it was going to happen, we just didn't have the manpower to put that together in the first version of the game, being such a small studio. The number one thing – and we knew that we were going to hear tons of requests for it – was online play. With the first version it was a little bit tough because there was some guessing involved: "Hey, what features do people want?" But then you put the game out and get all this feedback, so that's actually what drove what ended up being in the game. It was really easy to decide what we were going to do with this version of the game. What's one of the main things that fans of the first game have wanted from SMB 2? I talked with Drader about some important changes for Super Mega Baseball 2 and the core philosophy that guides the title. The first game in the franchise caught traction with fans, and the sequel is currently on track for release in the middle of 2017 with four-player online and couch-based play, player, team, and league customization options (which the team is planning to have transfer online), and a whole new look. Recently I was fortunate to talk with Scott Drader, the co-founder of Metalhead Software, developers of the Super Mega Baseball series. Baseball's spring training is just around the corner, and Sony's MLB The Show franchise isn't the only destination for those of you looking to play some ball.
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